Phase 1:
Token Launch & Initial Game Concept
Launch $MAINCASTER token on Base Network via clanker.world with initial game whitepaper release.
- Token deployment and DEX listing
- Initial liquidity lock (2 years)
- Game concept and storyline reveal
- Website and social media launch
- Community building initiatives
Phase 2:
Game Prototype & Early Access
Begin development of Maincaster World VR metaverse and release early prototype.
- Game engine selection and development start
- Early access for token holders
- First NFT collection drop (Game Avatars)
- Staking platform launch
- Monthly token buyback program begins
Phase 3:
Alpha Testing & In-Game Economy
Launch alpha version of Maincaster World with initial gameplay features.
- Alpha testing phase begins
- In-game marketplace development
- Player vs Environment (PvE) missions
- Token utility expansion for in-game purchases
- Partnerships with gaming guilds
Game Features Added: Character customization, basic quests, token rewards system
Phase 4:
Beta Launch & Token Burn Events
Public beta launch of Maincaster World with enhanced gameplay and regular token burns.
- Public beta launch
- Weekly token burn events begin
- Player vs Player (PvP) arenas
- Guild/clan system implementation
- Cross-platform compatibility (PC/VR/Mobile)
Game Features Added: PvP combat, guild system, enhanced graphics
Phase 5:
Full Metaverse Ecosystem
Complete Maincaster World ecosystem with DAO governance and cross-chain expansion.
- Full game release v1.0
- DAO governance implementation
- Land/NFT marketplace
- Cross-chain bridge deployment
- Esports tournament series
- Partnerships with major gaming platforms
Game Features Added: Virtual real estate, DAO governance, competitive tournaments